Physical quantities with units.
This module provides a data type that represents a physical quantity together with its unit. It is possible to add and subtract these quantities if the units are compatible, and a quantity can be converted to another compatible unit. Multiplication, subtraction, and raising to integer powers is allowed without restriction, and the result will have the correct unit. A quantity can be raised to a non-integer power only if the result can be represented by integer powers of the base units.
The values of physical constants are taken from the 1986 recommended values from CODATA. Other conversion factors (e.g. for British units) come from various sources. I can't guarantee for the correctness of all entries in the unit table, so use this at your own risk!
isPhysicalQuantity()
Returns 1 if x is an instance of PhysicalQuantity.
Constructor:
PhysicalQuantity(value, unit), where value is a number of arbitrary type and unit is a string containing the unit name.
PhysicalQuantity(string), where string contains both the value and the unit. This form is provided to make interactive use more convenient.
PhysicalQuantity instances allow addition, subtraction, multiplication, and division with each other as well as multiplication, division, and exponentiation with numbers. Addition and subtraction check that the units of the two operands are compatible and return the result in the units of the first operand. A limited set of mathematical functions (from module Numeric) is applicable as well:
equivalent to exponentiation with 0.5.
applicable only to objects whose unit is compatible with rad.
Changes the unit to unit and adjusts the value such that the combination is equivalent. The new unit is by a string containing its name. The new unit must be compatible with the previous unit of the object.
Returns one or more PhysicalQuantity objects that express the same physical quantity in different units. The units are specified by strings containing their names. The units must be compatible with the unit of the object. If one unit is specified, the return value is a single PhysicalObject. If several units are specified, the return value is a tuple of PhysicalObject instances with with one element per unit such that the sum of all quantities in the tuple equals the the original quantity and all the values except for the last one are integers. This is used to convert to irregular unit systems like hour/minute/second. The original object will not be changed.